What Is ManaPot?

To put it as simply as possible: it is a text-based RPG that you play in your browser. By text-based, we mean that there is no graphical world that the player interacts with. The actions that they perform are displayed on the screen in the form of text, but in a modern way. The character's progression is shown through their unique portraits though, allowing them to show off the items they have created!

You can find a few screenshots of the game below, or try it yourself for free by clicking the button below. We provide a brief tutorial for new players when they first login to the game, which should get you going on your way fairly quick. We know that you will love the simplistic, but highly addictive gameplay that we provide!

Create My Account & Play For Free!

Combat

Training Skills

HighScores List

Player Inventory

Latest News

Your Ideas Are Needed   By:   Ryan     Created: July 10th, 2015 at 09:54pm

  Global Announcement

I'm reaching out today in hopes that we can start to generate a bit more traffic on the forums, and to also get some awesome ideas for the game. Other than major features, we need to start getting some more ideas posted so I can get them into the game. I'm mostly looking for small changes that could help improve the gameplay, extra information you may want to see somewhere in the game, design suggestions, minor annoyances, etc.

You'll see that a lot of updates that have been requested are currently added into the game. And those that haven't made the cut, I try my best to explain why it comes to that decision. I take ALL feedback into consideration, so please don't ever feel like you don't have a reason to speak up. I can't fix existing issues or come out with features you want without your input. The forums are the best way to do it, as it will always be there for me to read (I check them daily). Even if you tell it to me in chat, take a couple minutes and post it to the forums.

Also, what would you like to spend your [ManaPot] on? I have tried adding various items to the ManaShop, but there hasn't been much success. I do not want to add things that make the game pay-to-win, but I want you to feel rewarded for your puchase. It's pretty difficult to know what YOU would like to see, when I get little-to-no suggestions. Please, help me! I want you guys to have awesome stuff you can get for your support, without making it over-powered.

I've been really busy packing up all of my belongings and getting them ready to move into my new place. I will be fully setup and moved in on Monday, so expect things to pick back up soon. You'll have lots of new stuff to enjoy in the coming weeks; such as: Magic, Ranged, Prayer, new combat drops & enemies, finished skills / actions, trading and much more.

Newest Characters

Sincere_Kill

sweet_pengy

Kartatili

menice

Recent News

Auctomatic Action Training   By:   Ryan     Created: June 30th, 2015 at 11:17pm

  Global Announcement

The latest update to the game is something that's been a bit controversial in previous discussion. You can now choose whether you want to train efficiently or conveniently. Automatic action training provide you with the experience of an incremental game, but also gives you the option to play the original way (via clicking buttons).

The main downside to automatically training is the fact that it takes quite a bit longer to perform each action, leading to less experience and materials within a given amount of time. I believe this update will be beneficial to both the players and the long-term state of the game. Not only will it help attract new players, but it will make it possible for current players to play in certain situations where they weren't quite able to before (due to the amount of interaction it took).

  • Subscribers: 2.5 times as long
  • Non-Subscribers: 5 times as long

As you can see above, you can subscribe to the game to decrease the amount of time it takes to automatically train. While it does give subscribers a bit of an advantage, keep in mind that this entire feature is completely optional. You can still train naturally like before, and get the most out of your playtime.

I will be adding the ability to turn off the automatic training feature in the near future, for those of you who don't want to use it at all.

Please share any feedback you may have by clicking on the "Discuss This Article" button below. Thanks!


Quick Update - June 23rd   By:   Ryan     Created: June 23rd, 2015 at 11:34am

What's Going On

Hey everyone, Ryan here. I just wanted to take a few minutes and talk about the current state of the game. Many of you have noticed the lack of updates recently. This is partly due to me being sick, and also not having the ambition to put more time into the game at this moment. I love working on the game, and watching all of you enjoy playing it. I do not plan on "ditching" the game, or stopping updates anytime soon. But with that being said, the amount of updates are going to slow down a lot compared to what they were in the previous months (mostly due to the fact that it was in development / beta, and was getting content created for it on a daily basis). The lack of support is another reason that updates have slowed down / halted for now as well.

How You Can Help

Many of you might not know it, but this game is basically my full-time job. I have over 800 hours put into coding the game (holy shit!), with lots and lots more to come. Without monetary support, I'm just not able to put in as much time as I would like to. I was really hoping that the game would take off and would allow me to live comfortably off the revenue it provides, but sadly that isn't the case. We've went from amazing amounts of donations, to literally none. Not only does it hit me in the wallet, it also shows that the community doesn't really care enough about the game to want to invest anything into it (so, why should I?).

Money isn't the only thing that I'm upset over, support overall isn't that great. The amount of new players has dwindled into nothing. We need players to spread the word to their friends, family, classmates, co-workers, etc. Put your referral link in your signature on forums, post it to your social media (Facebook & Twitter), guildmates or whoever else you know. I can't do everything on my own, especially the advertising part. It's hard enough to spend 14+ hours a day coding, let alone getting done with that and trying to advertise on the internet. All it takes it posting your referral link (which can be found under "Menu" when logged into the game).

My Promise To You

I will be moving to my new apartment around July 1st, something I've been looking forward to for quite a while. I was really hoping to have enough money saved up from the game, but that hasn't quite happened yet. What I would like to ask of those of you who are loyal to the game, and want to show your support for it, to help out in any way you can. Whether that is with a donation, introducing a friend to the game, re-tweeting messages, etc.

At this point in time, I won't even be able to afford internet when I move into my new place. Something that can make it quite difficult to produce updates for the game, or even manage it at all. I'm really looking forward to all the extra time I'll be able to spend coding and working on new content once I am moved out, as it'll allow me much greater freedom. I really enjoy working on the game and hope that I can continue to do so into the future for a long while. I just need some more support from the community to show me that you guys care as much as I do!

  Be Awesome & Make A Donation!

I have basically given up my main / only source of income (my Twitch stream) to pursue this game, don't let it be a mistake for me. :) Scratch my back and I will scratch yours. I am always taking your feedback into consideration, and have made quite a few changes to the game recently that reflects that (better odds of being successful on actions, along with increased experience values). I would like to thank everyone who has supported the game so far, it really means a lot to me. For real. You guys are fucking awesome and it means a lot. I hope that we'll have many years worth of adventures for us in ManaPot, and that you'll be there to partake in the journey with us.


Melee Combat Now Available!   By:   Ryan     Created: June 11th, 2015 at 04:28am

  Global Announcement

Are you ready for battle?

That's right, combat is finally here!

You will now notice that the Combat Grounds have opened up, allowing you to take on about a dozen different enemies at the moment (more to come very soon). I would highly suggest bringing along some food, a weapon and some armor if you plan on spilling a lot of blood. Some enemies can be a little more fierce than they appear to be. :P

Thank you all for being so patient with the release of combat, I know you've been looking forward to it the most (I have as well). I'm sure you'll enjoy what you see, so go give it a try! Let me know on the forums about any feedback you might have. Good luck and have fun!

I will update this article later today when I wake up.

Recent and Upcoming Changes   By:   Ryan     Created: June 7th, 2015 at 03:20am

  Global Announcement

It has been a little under two weeks since the release of ManaPot, and things are going fairly well. I almost have the game in the place I would like it to be, a couple more weeks and we should be smooth sailing. I would like to thank you all for the valuable feedback you've given me, please continue to provide it!

Skills & Actions

I believe that I have experience values for skills where I would like them to be. The game is supposed to be kind of difficult, nobody should really be walking around in a full set of armor in a day. That being said, it also should not take you weeks to obtain said armor. Once I finish adding more actions to skills, I may tweak experience numbers one last time. We will see.

Expect LOTS of new actions to be popping up in the near future as I work to add missing / new things for you to do. Every skill should (and will) have actions up to the level 60-75 range. So as I said, expect tons of new content to show up soon™.

Where is Combat?!?!?

Yeah yeah, I know. It's a complicated system and has to be done right in order to keep the server from being bogged down. It is nearly finished (I promise), just a few more glitches to fix and the polishing touches. Magic and Ranged will be released shortly after combat (will only be melee at first), since they'll take a little longer for me to finish (plus it'll give you time to collect supplies to train them).

Like I said, combat is pretty complicated compared to skills. You'll be fighting off creatures in real-time, meaning that it needs to perform the best that it can. I want to thank you guys for being patient while I work on getting it added into the game, and I'm sure you'll all be very pleased with the results. Expect combat to be 100% done within 2 days of this news article. #HYPE :D

Upcoming Updates

Player-to-player trading is next after combat. It will allow you to barter items amongst yourselves, or help out a friend. To accompany player-to-player trading, the Auction House will arrive shortly after. The Auction House will allow you to quickly buy and sell items from other players in return for [Gold].

Guilds are on my list of things to do in the kind-of-near-future. They will be pretty basic at first, but I have BIG plans for them in the future. They're going to be pretty awesome. ^_^

Character profiles are something I want to work on real soon. That way you can start seeing other player's stats, achievements, their equipped items, etc. Expect this to be added within a day.

I'll eventually be finishing up the forums and guide articles (fixing a few bugs and making them more user-friendly), along with importing them into the game window itself (that way they can be viewed while you play and not have to be opened in a separate window).

Bonus XP Weekends!

This is something I started to work on today, will have it finished by this upcoming weekend. Every week there will be a set donation goal within the game. If the server can raise that much money before the week is over (Monday at 12:01am), then the bonus experience weekend will be unlocked (Saturday & Sunday). I will be posting more details about this in a news article on Monday.